This is what I need to do - is there a way to do this within the creation kit? I have recorded a lot of dialogue already using the record button in the dialogue response box thingy. The only crimes the NPC will commit are property crimes (i.e., theft). NPC is not willing to attack innocent people.
NPC is willing to commit violence against enemies, as well as property crimes. Kate Murrell Posts: 3537 Joined: Mon 4:02 am NPC is willing to commit any requested crime. Just be aware that doing this will cause conflicts with any other mods that also edit these quests, of which there are many. You'll next need to add it to the FormLists that contain sets of acceptable voicetypes for followers-VoicesFollowerAll plus one of VoicesFollowerNeutral or VoicesFollowerRough.ġ) If you want to use the existing lines of dialogue but in a different voice that you've recorded, you can look at the existing follower dialogue, get the expected filenames, and create dialogue with those expected filesnames in a directory that you create to match your new voicetype, matching the directory structure in Voices.bsa (I think this would work, but I haven't tested it myself).Ģ) Or, if you want to add new lines, you can edit the follower quests (DialogueFavorGeneric and DialogueFollower) to add in new, specific lines for your NPC-some of the NPCs already have this, so you can use them as models.
#HOW TO MAKE A FOLLOWER SKYRIM NPC EDITOR MOD#
If you would like some feedback or help with a mod project, feel free to post a comment, start a new discussion. I’ve picked a custom follower NPC, Selene Kate by. Perhaps you are an experienced TES modder, or brand new to modding.
If you are using the generic follower system, you first have to create a new Character > Voicetype for your new NPC, and set their actor's voicetype to it. Take some time to look over the description page to get an idea of what OSA is about and how to.